Mind Game (PicoCTF 19)
Team Members: Tina Han, Magian Li, Max Hsieh
Role: Design Lead, Writer, Sound Design, Programmer
A game that wraps around a cybersecurity competition for high school students.
Designed a quest / economy system that allows players of all proficiency to enjoy the full game while retaining the competition for serious players.
Co-written the story and designed meta-puzzles that leads player out and back into the game.
Established Art and programming pipeline with artist and programmers. Coded puzzles and minigames in Unity.
Played by more than 50,000 worldwide.
"> Are you awake, Red?"
"Mind Game" is a semester-long project in collaboration with Carnegie Mellon University's CyLab. Our mission is to deliver a game interface that wraps around picoCTF, an international middle/high school cyber-security competition. We worked closely with them and delivered a fun and captivating experience for our target demographics.
As the design lead, I laid down the cornerstone of our game's story (the fantasy), and developed the story closely with Tina. I also worked with her to establish an art pipeline by going through the art details that we'd need to tackle with tech-wise, while going through the programming details with Max to ensure our coding style didn't collide. Furthermore, I decided how the game should progress, designed the economy and laid out all the levels in our world. I designed all mini-games that upon completion, would give players the feeling of being smart and capable.
Aside from designing stuff, I was also the buildmaster and the sound designer. For the former, it means that I was in charge of the integrity of all our files on remote repositories; as a sound designer, I designed and composed all sound effects and music being listened to in the game.